VR (Virtual Reality) technology has been widely used in various application areas ranging from entertainment such as game, movie to education, medical, manufacturing industry. However, it is found that VR users can experience severe fatigue and symptoms of motion sickness, which is referred to as cyber sickness. It is a serious obstacle of such technology and growth of the VR market.
Various companies and research institutes are currently developing the solutions to predict and reduce VR-sickness but there is no practical, systematic solution yet.